I developed the water wall shaders for Water Realm and assisted AD with level art lead responsibilities when possible. I also worked to implement the landscape shaders and made a custom vert paint shader for the plaster material - one vertex channel controls the blend between 3 different materials. I also briefly jumped into the level to support Rahim with some level art polish and tuning/rebalancing materials throughout production as well, and coordinated efforts with the concept and outsourcing teams to get the production on these levels started.
Art Direction: Tim Simpson https://www.artstation.com/pixelmasher
Lead Asset Artist: Evan McKnight https://www.artstation.com/emcknight
Rahim Rahimi https://www.artstation.com/rahimi001
Katherine Lopez https://www.artstation.com/katherinelopez
Tejay Fraser-Chitticks https://www.artstation.com/tejay
Lighting: Tim Simpon and Igor Titov
Tech Art/Optimization - Alan Lee and Joshua Carlos