VR City Alley Project
At further LODs, the vertical railings on the fire escape are replaced with a 2D card.

At further LODs, the vertical railings on the fire escape are replaced with a 2D card.

The ladder and fire escape kits were set up so the albedo could be tinted for colour variation along the buildings.

The ladder and fire escape kits were set up so the albedo could be tinted for colour variation along the buildings.

The ladder and fire escape kits were set up so the albedo could be tinted for colour variation along the buildings.

The ladder and fire escape kits were set up so the albedo could be tinted for colour variation along the buildings.

Early module tests in TB3

Early module tests in TB3

Early module tests in TB3

Early module tests in TB3

This city alley scene was created by Dekogon for a client. All work was done by Clinton Crumpler and myself. Clinton was responsible for lighting the scene. This environment is optimized to run at 90FPS for VR. I've also posted most of the texture work I did for the scene as well which you can find on my portfolio.

To see more work from Clinton or Dekogon, check out these links:
https://www.artstation.com/ccrumpler
https://www.artstation.com/dekogon