A showcase of some assets using the ice shader I worked on for Gears 5. Clinton Crumpler provided the foundation for the shader. I refactored it, making changes according to feedback from art direction and optimized the shader for use in multiplayer and escape levels, reducing instruction count by 35% in the process. I also worked with Stef Velzeboer; who helped with shader development, creating variants for different ice archetypes and shader maintenance, and Ryan DowlingSoka; who created additional features such as the tri-planar bump offset and volumetric lightmap based subsurface effect and was also a tech wizard throughout the whole process.
Tech Art Direction - Colin Penty