Gears 5 - Ice Shader and Ice Cliffs
Ice Overworld Lighting - 
https://www.artstation.com/cmar333

Ice Overworld Lighting -
https://www.artstation.com/cmar333

Example of the ice assets used in Escape. Level art by Boyd McKenzie.
https://www.artstation.com/dakkon

Example of the ice assets used in Escape. Level art by Boyd McKenzie.
https://www.artstation.com/dakkon

Example of the ice assets used in Escape. Level art by Boyd McKenzie.
https://www.artstation.com/dakkon

Example of the ice assets used in Escape. Level art by Boyd McKenzie.
https://www.artstation.com/dakkon

Ice Cliff asset made by myself

Ice Cliff asset made by myself

Ice Cliff asset made by myself

Ice Cliff asset made by myself

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice cover asset made by Stef Velzeboer
https://www.artstation.com/stefvelzeboer

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

Ice Cliff asset made by Akio Kimoto
https://www.artstation.com/kimoto

A showcase of some assets using the ice shader I worked on for Gears 5. Clinton Crumpler provided the foundation for the shader. I refactored it, making changes according to feedback from art direction and optimized the shader for use in multiplayer and escape levels, reducing instruction count by 35% in the process. I also worked with Stef Velzeboer; who helped with shader development, creating variants for different ice archetypes and shader maintenance, and Ryan DowlingSoka; who created additional features such as the tri-planar bump offset and volumetric lightmap based subsurface effect and was also a tech wizard throughout the whole process.

Tech Art Direction - Colin Penty
https://www.artstation.com/stefvelzeboer
https://www.artstation.com/ryandowlingsoka
https://www.artstation.com/mediumrare
https://www.artstation.com/wildsheep
https://www.artstation.com/malcolm341
https://www.artstation.com/kezo
https://www.artstation.com/ccrumpler