VR City Alley - Miscellaneous Textures

These are some textures I created using Substance Designer the the VR City Alley project I collaborated on with Clinton Crumpler. For the trash texture, I also used Maya to model the bottles and cans and scatter them around a plane. I baked normal and height information to use for texturing in Designer. To see more of Clinton's work, check out his portfolio here: https://www.artstation.com/ccrumpler