Gears 5 - Ice Caves
To meet perf requirements, the ice could not be translucent. Check out this awesome video demonstrating the volumetric lighting technique developed by Ryan DowlingSoka to overcome this challenge
https://www.artstation.com/artwork/qAd3PL

To meet perf requirements, the ice could not be translucent. Check out this awesome video demonstrating the volumetric lighting technique developed by Ryan DowlingSoka to overcome this challenge
https://www.artstation.com/artwork/qAd3PL

Cave modeling - Stef Velzeboer

Cave modeling - Stef Velzeboer

Cave modeling - Stef Velzeboer

Cave modeling - Stef Velzeboer

A closer look at the details of the ice shader.

Examples of the ice used in Escape, level art by Boyd McKenzie
https://www.artstation.com/dakkon

Examples of the ice used in Escape, level art by Boyd McKenzie
https://www.artstation.com/dakkon

Examples of the ice used in Escape, level art by Boyd McKenzie
https://www.artstation.com/dakkon

Examples of the ice used in Escape, level art by Boyd McKenzie
https://www.artstation.com/dakkon

My main task as a look development artist on Gears 5 was working on the master ice shader for the game. Clinton Crumpler provided the foundation for the shader. I refactored it, making changes according to feedback from art direction and optimized the shader for use in multiplayer and escape levels, reducing instruction count by 35% in the process. I also worked with Stef Velzeboer; who helped with shader development, creating variants for different ice archetypes and shader maintenance, and Ryan DowlingSoka; who created additional features such as the tri-planar bump offset and volumetric lightmap based subsurface effect and was also a tech wizard throughout the whole process.

Tech Art Direction - Colin Penty
https://www.artstation.com/stefvelzeboer
https://www.artstation.com/ryandowlingsoka
https://www.artstation.com/mediumrare
https://www.artstation.com/wildsheep
https://www.artstation.com/malcolm341
https://www.artstation.com/kezo
https://www.artstation.com/ccrumpler