I supported asset, environment and tech teams during the production of the Earth Realm, creating a shader library for landscape, props, organic and architecture kits and foliage. I also assisted AD with level art lead responsibilities when possible, did some level art polish, and optimization efforts for the tech team.
I created a river shader as well, which tints and refracts the underlying scene, and auto-projects caustics onto the surface. For the Earth Realm, the landscape shaders were set up to auto-populate foliage assets using grass types. I also made a tri-planar caustic decal that auto-fades around the bounding box of the decal actor, this allows for projection onto complex geometry without any texture warping.
Art Direction: Tim Simpson https://www.artstation.com/pixelmasher
Lead Asset Artist: Evan McKnight https://www.artstation.com/emcknight
Cat Yang https://www.artstation.com/goodbyekitty137
Noah Kobus https://www.artstation.com/n_kobus
Chris Lambert https://www.artstation.com/chrislambert
Tejay Fraser-Chitticks https://www.artstation.com/tejay
Oleg Gamov https://www.artstation.com/ogamov
Lighting: Tim Simpon and Igor Titov
Tech Art/Optimization - Alan Lee and Joshua Carlos