Gears 5 - Pod Shader and Assets

For Gears 5 the pod was given a visual overhaul, Clinton Crumpler was responsible for modelling, texturing and refactoring the swarm shaders from Gears 4. When I stepped into the look development role, I adjusted the swarm shaders as per art direction feedback, and created additional tendril meshes for further variety. Stef Velzeboer helped with shader tuning tasks as well.

Technical Art Direction - Colin Penty