Gears 5 - Swarm Crystal Shader
Breaker Mace in the Warden Reveal Moment

Breaker Mace in the Warden Reveal Moment

I created the swarm crystal shader used for the weapons. Andres Munar was responsible for creating the prototype meshes as well as the Textures/materials. High Res sculpts and Game res meshes by Mindwalk Studios. Concept art for the class rifle was done by Tyler Bradley.
Art direction: Aryan Hanbeck.

https://www.artstation.com/andresmunar
https://www.artstation.com/tylerthebradley

Be sure to check out the rest of the weapon and vehicle team's awesome work:

https://www.artstation.com/eslautin
https://www.artstation.com/jdgmntday
https://www.artstation.com/nplum
https://www.artstation.com/mediumrare