Gears 5 - Misc Organic Assets
High poly sculpt I made to set the visual target for the cliff ice kit.

High poly sculpt I made to set the visual target for the cliff ice kit.

Another sculpt I made to set the visual target for the cliff ice kit.

Another sculpt I made to set the visual target for the cliff ice kit.

Detail sculpt, low poly and texturing done by Akio Kimoto

Detail sculpt, low poly and texturing done by Akio Kimoto

Detail sculpt, low poly and texturing done by Akio Kimoto

Detail sculpt, low poly and texturing done by Akio Kimoto

Detail sculpt, low poly and texturing done by Akio Kimoto

Detail sculpt, low poly and texturing done by Akio Kimoto

Detail sculpt pass, low poly and texturing done by Akio Kimoto

Detail sculpt pass, low poly and texturing done by Akio Kimoto

A selection of organic assets I made for Gears 5.

For the ice cliff kit, I received a basic blockouts from the level art team and refined them. Once they were approved by art direction, I took two assets to finish as a visual target, doing a detail sculpt pass, low poly, UVs and texturing. The other pieces were finaled by Akio Kimoto. All ice assets are using a master ice shader I worked on with Ryan DowlingSoka and Stef Velzeboer.

Art Direction - Aryan Hanbeck, Jamie McNulty
Environment Lead - Malcolm Andrieshyn
Level Art Lead - Keswick Allen
Level Art - Mike Marraffa

https://www.artstation.com/malcolm341
https://www.artstation.com/wildsheep
https://www.artstation.com/kezo
https://www.artstation.com/michaelmarraffa
https://www.artstation.com/kimoto
https://www.artstation.com/ryandowlingsoka
https://www.artstation.com/stefvelzeboer