A selection of organic assets I made for Gears 5.
For the ice cliff kit, I received a basic blockouts from the level art team and refined them. Once they were approved by art direction, I took two assets to finish as a visual target, doing a detail sculpt pass, low poly, UVs and texturing. The other pieces were finaled by Akio Kimoto. All ice assets are using a master ice shader I worked on with Ryan DowlingSoka and Stef Velzeboer.
Art Direction - Aryan Hanbeck, Jamie McNulty
Environment Lead - Malcolm Andrieshyn
Level Art Lead - Keswick Allen
Level Art - Mike Marraffa