Mansion Environment - Procedural Textures
Kurt kupser textures 0003a 0000 stone hewn 1

Hewn Stone

Kurt kupser textures 0003s 0000 stone hewn 1

Since this texture would only be used on the first floor of building, I added a directional dirt gradient to help transition the texture into the ground.

Kurt kupser textures 0003s 0001 stone hewn 2
Kurt kupser hewnstonerender
Kurt kupser textures 0001a 0002 ivy alpha 3

In UE4, this texture was used for vertex painting. The ivy could be painted on top of any texture using a mask to control the opacity of the ivy.

Kurt kupser textures 0001b 0002 ivy alpha 3

Preview of what the ivy looks like over a brick texture.

Kurt kupser textures 0001s 0000 ivy alpha 1
Kurt kupser ivyrender2
Kurt kupser textures 0002a 0000 coffered ceiling 1

Coffered Ceiling

Kurt kupser textures 0002s 0001 coffered ceiling 2
Kurt kupser textures 0002s 0002 coffered ceiling 3
Kurt kupser textures 0004a 0000 roof shingles 1

Roof Shingles

Kurt kupser textures 0004s 0000 roof shingles 1
Kurt kupser shinglerender

These textures were created entirely in Substance Designer, rendered in Marmoset. I made the textures for a scene that I collaborated on with Clinton Crumpler. You can check out his portfolio here: https://www.artstation.com/ccrumpler